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Serious Games

The results of the massive research and development in the entertainment industry are being applied in the training domain – resulting in engaging, cost-effective individual / group training, or exercises to develop non-technical skills such as communication.

This category covers:

  • Game Engine Developers;
  • Technology such as interfaces between game and traditional simulator environments; and
  • Training content utilising game engines.

Companies and Capabilities

Select a Company relating to this Capability from the menu at the right, or a select another Capability from the drop-down menu above.